File:Fur Fighters Dreamcast Prototype - Alt. Bad Place Exit

Description
This video contains footage from an undumped prototype of Fur Fighters for the Dreamcast.

A lot of people who follow me outside Youtube already know that I managed to get my hands on a DC FF prototype. Well, this is the biggest change of the game - A completely different exit for the Bad Place. As well as a different 'exit' sound.

Since I can't dump the prototype yet (due to a lack of equipment), this has unfortunately been recorded from the television. The white flickers that appear are down to my Dreamcast AV cable. It's knackered. There's a loose wire below the box and this is the best possible picture I can get (seriously, the title screen is a mess). The audio has been re-added manually, save for the unique exit sound.

For those wondering what happens if you fail to reach the re-opened portal - You fluff it. You're then returned to the start of Roofus' nightmare, but the door no longer warps you to Frederick's room, soooo.... You can just pause and return to hub. If you grab the time attack button, you end up 'overriding' the level complete screen and instead get the time attack complete screen (and there will be two timers on the screen).

Although it doesn't look so bad from here, that's only because this whole level was a straight run - In other words, if you left bears here or you restarted the game and loaded from a nightmare, they'll be there when you run back. ALL OF THEM.

Also, there's a weird sound which, in my final release, doesn't play for when you leave the level. Could this late removal be the reason behind the infamous Bad Place glitch...?