User talk:RadSpyro/Archives

Welcome
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Happy editing, Trellar (help forum | blog)

Regarding the Gamespy Arcade info for Fluffmatches, did you need to get the subscription version, or will the free download be enough? Also, the PC version supports up to 16 players, from what I know. Somegranola (talk) 02:50, November 14, 2013 (UTC)

Alright, so I finally managed to create a Gamespy account. Not too sure how it works at the moment, but I got one. I'm "somegranola" on it. Somegranola (talk) 02:53, November 15, 2013 (UTC)

Actual i don't know the Level Select code in the Dreamcast version of Fur Fighters. I'm not so sure if it will on certain versions though i found the Testing levels in recently uploaded video by Resolute - http://www.youtube.com/watch?v=aHcmObCvUzI Oh I'm just wondering about Fur Fighters 2 any progress ?

I do believe the "Stop Scripts" error pertains only to the ads the interface tries to bring up. Selecting yes or not won't make a difference I think, but you can close the "window" via the green "x". Also, I would be interested in the admin position, if you see me fit for it. Somegranola (talk) 02:57, November 19, 2013 (UTC)

Personally i really can't accept an Admin position right now i honestly need to learn a little bit more of editing on the wiki i joined only about month ago. Maybe some other time I'll accept.

Ha, I take it that bear halted your research for a little bit? Sorry couldn't help but mention. Somegranola (talk) 00:52, December 1, 2013 (UTC)

Also, do you want me to try and fix the "in need of images " template, regarding the image? Or will you want to get to that on your own? Somegranola (talk) 01:06, December 1, 2013 (UTC)

Request for main page help
Hi RadSpyro. I approved your request, and I'm here to help. Sorry for the late response, but I was busy with other projects for the past two weeks.

Let me know any ideas you have for what you want to appear on a newly designed main page and how you want it to look, and I'll get started soon. JoePlay http://images4.wikia.nocookie.net/joeplayground/images/a/a5/WikiaStaff2.png (talk)  19:15, December 2, 2013 (UTC)


 * Because there are four games in the series, and because the slider can display (up to) 4 slides, I used the slider to feature each game using either the cover art or a screenshot to represent each game. On each slide, I entered the text for the primary caption as each game's name. If you want, you can add a secondary caption that will appear under the primary caption. To do this, edit the main page using Source Mode and insert the text on the slider's code where you see


 * I also created Template:Heading to make it easy to add section headings to the main page. To make a new section heading, just enter and replace Title with the title of the section. Let me know if you want me to change anything about the header or the new main page design. JoePlay http://images4.wikia.nocookie.net/joeplayground/images/a/a5/WikiaStaff2.png  (talk)  23:41, December 2, 2013 (UTC)


 * I'm glad I could help. :) Keep up the good work! JoePlay http://images4.wikia.nocookie.net/joeplayground/images/a/a5/WikiaStaff2.png (talk)  00:19, December 3, 2013 (UTC)

sorry for putting total fur fur fighters photos! i will not do that anymore

I'm not trying to argue or anything, but are you sure there isn't a Taser weapon in the series at all? I've seen it written in PS2 guides and walkthroughs, and saw it obtained and used in an LP, and I was a bit skeptical when you deleted the page and claimed that the Taser doesn't exist...Childemera (talk) 03:49, December 5, 2013 (UTC)

I use Fraps as well to get the screenshots from the PC version. I am unfortunately unaware of an easier method to get screenshots from the PC version, though I find it effective enough for getting images. In fact, I should actually ask you as to how to get images from both PS2 and iOS versions. Really curious about that. Somegranola (talk) 03:19, December 6, 2013 (UTC)

hey! do you know where i can buy the PC version?

-Hey! My recommendation would be to keep an eye out on eBay - Or search for it on Google, as sometimes that has good results too. Best of luck! RadSpyro (talk) 13:37, December 6, 2013 (UTC)

Yes, this helps immensely. Thanks much for the info! Somegranola (talk) 17:23, December 6, 2013 (UTC)

Personally, I don't know if I'll ever be ready for an admin position. I'm not really good at this admin sort of stuff, so I'll pass for now. Whenever I'm ready, I'll let you know. Childemera (talk) 02:03, December 24, 2013 (UTC)

I've been meaning to ask on how you make your gif animations, like the ones on the Close Attack Upgrade page.

No, you're not a bother. But anyways, the firefox cub plushie in Dinos Upstairs is indeed holding up the "EXIT" sign. And when Winnie was being sent to The Bad Place, she was not already mutated - the mutation occurred way later after she was sent inside, and it doesn't actually show her disappearing into The Bad Place, just her walking towards it along with the puppy, and then the cutscene ends right there (nope, Roofus does not automatically jump down there like he does in later versions, you have to actually climb down there, which is a pain in the neck for me, LOL). Childemera (talk) 02:40, April 4, 2014 (UTC)

Hi,

After all this time, I decided I can accept the admin position if you still consider me "worthy". If you could make me admin, that would be great.

And also, in the navigation templates for "Villains", "Grondas" are listed twice under the "Standard Enemies" section.

Childemera (talk) 22:44, May 8, 2014 (UTC)

hi i'm new to this sorry i can't contribute to your fur fighters page at the moment because i haven't actually completed the game but i was wondering if you could give me some tips on how to complete it please message me back thanks Kejames (talk) 00:06, June 7, 2014 (UTC)kejames

thanks so i have the PC version which sounds like it is alot harder than the other and i really need help with winnie and mai i know there is a page on it but mai is so hard got any tips?Kejames (talk) 06:10, June 11, 2014 (UTC)kejames

thanks will give these tips a go on saturday

so i cant get up the nerve to do winnie and mai but its the only way to continue this game i have the pc version so i just wanna know now is the pc version winnie and mai harder then any other versions?Kejames (talk) 05:06, June 17, 2014 (UTC)kejames

i cant even attempt it ive tried it once and it scared the heck out of me when i got to mai shotting lasers at me because as soon as i got into the tree she was there and she was shotting at me and i havent attempted it sinceKejames (talk) 04:45, June 18, 2014 (UTC)kejames

hey, radspyro! did get the pictures of the barrel and ice cube?

you said that placing the barrel make it go underneath the level, what about the ice cube? what happens if you place it?

thank you so much i finally completed Winnie and Mai your tips helped alot it took quite a while but i finally did itKejames (talk) 03:34, July 5, 2014 (UTC)kejames

in viggo a go go where is the armoury it talks about in hms something or otherKejames (talk) 06:20, July 7, 2014 (UTC)kejames

thanks i found it i only have to find and destroy two more planes and im not sure where to find them and i have 99 tokens out of 100 please give me some ideas on where to find the last two planes

ops sorry i forgot to sign that last oneKejames (talk) 22:10, July 8, 2014 (UTC)

never mind i found them Kejames (talk) 23:15, July 8, 2014 (UTC)

im in the V 100 now and i have the first mates key but with the submarine game where it tells you the up and down arrows then leaves you to do it i dont understand how to do it and if i die in it it wont respond to the enter button its so annoying any tips would be greatly appresiatedKejames (talk) 05:13, July 9, 2014 (UTC)

rad, did you get the picture of the large smart?

thats the right one spyro thanks i already completed the other one i will give these tips a go and tell you how it goes122.59.41.218 04:02, July 10, 2014 (UTC)

thank you so much i have finished that now and the secret island bosses were so easy now i have to defeat 100 bears and well honestly IT IS SO ANNOYING!!!! i mean i walk into the room and i die almost instantly help!!!!!

thank you so much i got it first try after i looked at your tips so helpful so now i have defeated the first viggo clone and i have to find the six power boxes i have found five and cant find the sixth one could you give me the page or tell me where they are thanksKejames (talk) 21:55, July 17, 2014 (UTC)

thanks but i used youtube and found it um now about the real viggo um HELP!!!!!!!!!!!Kejames (talk) 22:54, July 17, 2014 (UTC)

Oh okay, well hello :3 I'm Breanna and I've been a loyal Fur Fighter since I could remember. I had many Fur Fighters videos on my Youtube, and they're all gone now. So I'm wondering if I could link those videos..well the new ones I'm planning on uploading to my new account. - ChibiLeafeon

rad, i found some early footages!

http://assets2.ignimgs.com/1999/08/14/bg15-116864.jpg

http://assets1.ignimgs.com/1999/08/14/bg06-116865.jpg

http://assets2.ignimgs.com/1999/08/14/bg07-116866.jpg

so just wonderin how long did it take u to defeat himKejames (talk) 05:32, July 29, 2014 (UTC)

Hey, Rad! How is Fur Fighters 2 development going? Is there some new standard enemiss, bosses or screenshots that you can show me? And how is Okinyawa and Haunstanton hubworlds are going to look like? If you can't show me, just say no, okay?

yea ive tried it once and it didn't go very wellKejames (talk) 01:23, July 31, 2014 (UTC)

Just letting you know I'll have that concept art soon!

rad, do you have some early concept arts?

rad, the large smart is also used in viggo on glass, and the giant peacock illusion glitch is fixed in viggo on glass too!

And also, i found a concept art of Roofus' Nightmare, you can see Bungalow and Rico in this concept art, in my theory, they would likely appear as NPCs, since there are two dinamytes, they would likely give you the dinamyte to destroy the tank! And also a Robot Bear is present in this concept art!

do you still accept ideas for the fanmade FF2, or the history is already planned?

i actually have an idea for a new playable character, he is a member of NQPD, his name is Flint the wolf, his assistant is the mighty flea, his mentor is Colonel Quack, Flint want to know who killed his family, i will send you his design by email, okay?

i also have an idea for an easter egg, it should be nice to make a secret room with sonic the hedgehog inside, and he says: thank you for coming into "my last chance". What he is saying, is that, he is thanking the fur fighter for coming into the dreamcast.

rad, o found a lot of early screenshots, look: http://www.giantbomb.com/fur-fighters/3030-570/images/

and also, what is that strange object inside the cave in this screenshot? is this a gronda or the exit model? http://static.giantbomb.com/uploads/scale_super/1/16213/555854-screen6_3.jpg

ras, i have a great idea for FF2, 3 minibosses.

miniboss 1: flint the wolf, he is roofus' rival, and he is a NQPD member, he want to fight against the fur fighters to beat the main villain fist, i already sent his design to you by email, my idea was for him to be a playable character, but since the story is already decided, i decided that he will be a miniboss.

miniboss 2: king beetle, he is a normal beetle with a crown, he wants revenge, because the fur fighters killed his brother, the witch doctor beetle.

miniboss 3: baby dinosaur, he thinks that you are a toy, so you have to kill him.

so, you accept flint as a miniboss?

rad, i found 3 more concept arts!

http://static.giantbomb.com/uploads/original/0/56/215245-2528234530_ba5c2fb708_o.jpg

http://static.giantbomb.com/uploads/original/0/56/215242-2528233654_c100863f40_o.jpg

http://static.giantbomb.com/uploads/original/0/56/215112-2527412231_2ff3ba7950_o.jpg

Rad, do you know how to place standard enemies in viggo on glass? It's because i wanna place peacocks in the bad place!

rad, i found 3 concept arts, the links are above, but i also found an unobtainable rocket and i found where the river in beaver power ends, check it out!



i also found an early version of king solomon's fluff, the screenshot is on the page if you wanna see it

and also, anton, the baby in the demo wasn't removed, he was renamed phillipe and moved to the gate!

rad, do you know if the bad place fox has an unmasked model?

i also have an idea for a mod for the pc version of fur fighters! different appearances for grondas and shrimps!

shrimps: in beaver power, they appear as engineers, in cape canardo, they appear with a broken astronaut outfit, in dinotopolis, they appear as cleaners robots, in anatat tatanatat, they appear as explorers, in viggo-a-gogo, they appear as secret agents, and in secret island, they appear as divers.

grondas: in cape canardo, they appear as astronauts, in dinotopolis, they appear as flowers, in anatat tatanatat, they appear as guardians, and in secret island, they appear as pilots.

Hey, rad! I have an idea for a standard enemy in FF2, the chicken!

Rad, can you tell me where i can find the misplaced alien in beaver power?

 Hey, Rad! About Flint in FF2, well, i have an idea! He will be the ONLY miniboss that is present in every hubworld, and the only miniboss that has two cutscens, one when you fight with him and one when you defeat him, each hubworld he will fight against a different fur fighter, the first hubworld will be with Bungalow, second with Julliette, third with Chang, fourth with Tweek, fifth with Rico, and sixth with Roofus, here are my ideas for the cutscenes:

First Hubworld:

Bungalow: Hey, aren't you that wolf from that war, are you?

Flint: Well, well, well, if it isn't one of the stupid dog's friend! I am just looking for the person who kidnapped my family during the war, and i think that you want to beat him first! I can't let you do it!

Bungalow: I can't understand what are you saying, mate!

After you beat him:

Flint: It seems that you are more powerful that i thought! Very well, i have no time to waste on you!

Bungalow: I still don't understand, mate!

<p style="margin:12pt0cm;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Second Hubworld:

<p style="margin:12pt0cm;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Julliete: Who are you?

<p style="margin:12pt0cm;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Flint: Nothing on your interest!

<p style="margin:12pt0cm;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Julliete: How rude! This is not a way to treat a lady!

<p style="margin:12pt0cm;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Flint: It seems that you want to fight, heh? Okay! Bring it on!

<p style="margin:12pt0cm;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">After you beat him:

<p style="margin:12pt0cm;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Flint: You were a waste of time! I have more important things to do!

<p style="margin:12pt0cm;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Julliette: Run away, you coward!

<p style="margin:12pt0cm;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Third Hubworld:

<p style="margin:12pt0cm;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Duck: Long time no see, Dr. Chang! It's been a while since you saved Cape Canardo of Viggo's bears!

<p style="margin:12pt0cm;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Chang: What are you doing here, scientist?

<p style="margin:12pt0cm;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Duck: I am looking for my helper robot!

<p style="margin:12pt0cm;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Flint: You mean, this klunker? *Flint kicks the robot, and the robot falls into the floor*

<p style="margin:12pt0cm;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Robot: Help, he is hurting me!

<p style="margin:12pt0cm;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Flint: This robot might be one of the soldiers of the person that i am looking for!

<p style="margin:12pt0cm;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Chang: Chang won't let you hurt this robot!

<p style="margin:12pt0cm;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Flint: Very well, let's see how powerful you are!

<p style="margin:12pt0cm;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">After you beat him:

<p style="margin:12pt0cm;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Flint: Fine! I will give you back this klunker!

<p style="margin:12pt0cm;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Duck: Thanks, Dr. Chang! Take this as a reward! *The duck gives a new weapon for you*

<p style="margin:12pt0cm;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Fourth Hubworld:

<p style="margin:12pt0cm;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Flint: Out of my way, kid! This place is not for you!

<p style="margin:12pt0cm;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Tweek: Tweek!

<p style="margin:12pt0cm;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Flint: So, a kid want to fight against me? This is going to be easy!

<p style="margin:12pt0cm;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">After you beat him:

<p style="margin:12pt0cm;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">

<p style="margin:12pt0cm;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Flint: It looks like you are a very strong kid, heh? Okay, i better get going!

<p style="margin:12pt0cm;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Fifth Hubworld:

<p style="margin:12pt0cm;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Flint: Heh! You seem to be very familiar! Didn't i see you in that war with that stupid dog?

<p style="margin:12pt0cm;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Rico: I don't remember anything from that time, who are you?

<p style="margin:12pt0cm;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Flint: Hmpf! You seem to have a very small brain! You are a waste of time!

<p style="margin:12pt0cm;line-height:16.5pt;">Rico: Hey, wait! I still have more questions!

<p style="margin:12pt0cm;line-height:16.5pt;">After you beat him:

<p style="margin:12pt0cm;line-height:16.5pt;">Flint: Is this a joke? How can a pea brain can defeat me? Oh well, i better get out of here before something happens...

<p style="margin:12pt0cm;line-height:16.5pt;">Sixth Hubworld:

<p style="margin:12pt0cm;line-height:16.5pt;">Roofus: Flint! What are you doing here? Are you still looking for him?

<p style="margin:12pt0cm;line-height:16.5pt;">Flint: Yes, stupid dog! I need my family back, and i won't rest until i defeat him first! I can't let you defeat him!

<p style="margin:12pt0cm;line-height:16.5pt;">Roofus: So, what do you have up on your sleeve?

<p style="margin:12pt0cm;line-height:16.5pt;">Flint: To make sure that you won't defeat him, i will use this neutron gun to kill you!

<p style="margin:12pt0cm;line-height:16.5pt;">After you beat him:

<p style="margin:12pt0cm;line-height:16.5pt;">Roofus: It's over, Flint! Give up!

<p style="margin:12pt0cm;line-height:16.5pt;">Flint: Hah, i still have more ammo on my pocket and... *Flint's phone starts ringing*

<p style="margin:12pt0cm;line-height:16.5pt;">Flint: What is it? WHAT!? An army of robots is attacking New Quack City!? Okay, i'm going there! Okay, stupid dog, you won! You can continue! *Flint leaves the area*

<p style="margin:12pt0cm;line-height:16.5pt;">And then you will unlock a bonus level cheat, where you play as Flint, where he will <span style="font-family:Helvetica,sans-serif;">save New Quack city fro Dr. Weebble (Dr. Weebble is a shark controlling a giant robot in this bonus level, and he is the boss of the bonus level) and his robots.

Rad, about the missing crosshair glitch, this also happened to me! I just don't know how i did it...

Oh! And about the unused text for Rico in God Machine Valley, I wonder if there is a misplaced telepoint for Rico...

Rad, do you know how to change your spawnpoint in the PS2 verion? If you do, can you do it in Cape Canardo to take a better picture of the inaccessible Chang Telepoint?

Rad, do you have all the concept arts from the game?

Why don't you make a new oae in TFF? The concept art page!

Rad, that racing minigame screenshot from viggo's revenge gave me an idea! Why don't we make a Fur Fighters racing game?

What happened to Total Fur Fighters? I can't acess the website!

My host's host has had a bit of a hiccup with Xemnas.net - I'll let you know when we're back online! -RadSpyro  23:18, January 2, 2015 (UTC)

Hi RadSpyro,

As far as I know, the Witch Doctor Beetle makes no mention of who or what he is. All he does is ask for the ingredients for the potion, and nothing else. Childemera (talk) 00:52, January 28, 2015 (UTC)

Rad, do you have some information about the scrapped hubworld? I wonder if there are unused enemy model or unused textures for this hubworld.

Hey, Rad! How many misplaced areas/enemies/items/ammo/enemis/weapons have you found on the PS2 version?

Okay, I will be waiting.

Rad, for some reason, I can't see the Beaver Dam comparisions! http://furfighters.xemnas.net/compare.php

Rad, I discovered a new glitch in Viggo on Glass. I turned my phone on, but when I starded playing, all the sound effects were gone! I could only hear the music of the game, and I can't solve the problem.

---

Wow, that's weird! Silly question probably, have you turned your phone on and off again? And it definitely reads the sound effects as full volume on the options menu? Are there any other apps running at the same time? I'm just trying to think what could cause that to happen! By the way, just updated TFF, Beaver Dam comparisons are now working! -RadSpyro  14:41, May 1, 2015 (UTC)

It's been a while, Rad! I actually remember a glitch that occurred with me when I was a kid, when i turned my PS2 on to play Viggo's Revenge, something weird happened. The music was gone, but when I checked in, the music was on the maximum volume, bt the Sound effects were okay. All the babies and gold tokens were collected, but I never finished the game 100%. All the weapons were gone, I only had the pistol and he regular close attack. All the stagess were already unlocked, but the bosses returned when I revisit their stages. About that glitch in Viggo on Glass, the volume on my phone was on maximum.

Rad, can you make a video showing the New Quack Subway level?

--- I certainly can! It's actually on my todo list. -RadSpyro  20:26, July 15, 2015 (UTC)

Hey, Rad! Do you know when we will get new info aboud FF2?

Hello.

--- Hey! Not just yet. I've put it on hold for a while, just so I can catch up with a few other things I've got going on at the moment. -RadSpyro  16:50, April 26, 2016 (UTC)

Hey, Rad! It's been a long time since we last talked, but I've still been around the wikia, although being a bit busy to do anything. But anyway, I finally got ahold of the PS2 version of the game, so I can help with the PS2 information now, not just the Dreamcast. Although since it's on an emulator and I'm lacking a controller, I have to make do with awkward maneuvering, and it'll take me sometime to progress through the game. Childemera (talk) 17:22, June 16, 2016 (UTC)

It's fine that it took you that long. I assumed you were on vacation or you got busy in your work or something.

I already found many things for someone messing around the PS2 version. Like rescuing Dima without using the Engine Part. I have to admit, despite reading through the PS2 sections, I forgot the Engine Part existed when I went through Furry Forest, so I resorted to attempting to jump to her - and now we got some new info that we don't need no Engine Part, that boat is close enough (I did make a .gif file of that in action, but was unable to upload it to the wikia for unknown reasons). I also attempted the two player mode for adventure mode, and saw something interesting...

Apparently Bristol is correct about Rico ("Always the lady killer, aren't you, Rico?"), if he can freely waltz into the ladies' changing room like that! But in all seriousness, apparently the bikini bird gets the gender switched between both players, as she kicked me out when I attempted to go in as player 1 Juliette and player 2 was Rico (I mean, this cat is clearly a woman, unless the bird is as terrible as the manager of O'Quackers)! Also, I used player 2 to see what it would look like in their view when player 1 rescues a baby: the baby flies in a circle and then vanishes. I only set the movements controls for player 2, and since I know the map layouts a little too well, I was able to do a slight one-man divide and conquer (though I had to clear all enemies first with player 1 because I didn't do controls for steering in player 2. Interestingly, the enemies will only chase after the player they see first. If that player is out of sight, then they will head for the next player, given they are in sight.). And in the Undermill, when you swim through the small doorway in Rico's training, that's when Bristol and Sternhauser will appear to congratulate you for finishing training (I left player 2 standing behind their spots to see when exactly they appear). And interestingly, Bristol didn't do his conversation with Roofus and Tweek (although for Tweek, it may be connected to some bug where he was still there because I intentionally avoided conversing with him. The same seems to apply for Juliette.)

And well, there's something that has been bothering me about the Dreamcast version. My memory is telling me that the joey in God Machine Valley is really named "Bromwyn" and not "Bronwyn." I haven't replayed the adventure mode for years, so I'm doubting my strong memory as of now. Until I get there again, I'll just leave that thought on hold until I can confirm it. And if it turns out his name was really spelled "Bromwyn," I'll let you know... so that it won't seem like I'm just randomly getting information.

And last but not least, I don't know if you noticed, but I did put in a PS2 screenshot captioned "Lovely sea view." with Tweek standing somewhere and staring out at the sea. If you did, you might be wondering where exactly I was when I took that screenshot. If that's the case, the answer is the top of Chang's house! Tweek's house is positioned close enough to get onto Juliette's rooftop, but only barely (I love those two transparent chimneys on her house). I do have screenshots of what the top of their houses look like if I should upload it here.

OK, this was a very lengthy talk, sorry 'bout that. But I'm still out hunting for some "interesting" things, and as always, I'll be contributing.

Hey RadSpyro,

I know you're busy and all that (considering that you haven't gotten back with me with that email, but that's okay, I can wait for a looooong time), but whenever you can, please hear me out.

I've noticed months back that Sheila and Joyee switched places in only the Dreamcast version. I do have the Viggo's Revenge variant for their photos, but I'm not sure whether I should put it up or not, considering that you put up the PC(?) version photos, and they'd technically be in the same places. Should I put it up anyway? (if I can get my hands on a Dreamcast emulator that works wonders on Windows 10, which I've made unsuccessful attempts at, I could cover the Dreamcast variant photos with high quality screenshots)

And there's another issue I'd like to bring up about the ammo and enemy count on the level pages. Not all pages have the ammo/enemy count for both versions, and some only have one version written down. But when I took down data and looked at those particular pages, sometimes both versions have the same amount, and it makes me forget which data was put down before (especially with Dreamcast). So as a solution, is it okay if even though both versions have the same amount, we still write down the data for both as if they had different amounts (like say for instance, the Bullet amount in one level will be written as "96|96")? I came across this when I took down the PS2 Bullet count in Beaver Power, and it matched up with the Bullet count in the original version (although I think you were off by one big Bullet when you wrote down the PS2 data).

And just to make sure before my grammar side of me goes mad - about the text strings in the game. Obviously there are a lot of text errors in total, and some are inconsistent in the PS2 voicings. I've also noticed at least one of the original lines that was retained in the PS2 version had a different voicing line (i.e. Viggo's final line in the Beaver Power cutscene). Should we point all of those out and put it in a different heading for each level that has lines of text?

And finally, issues I want to address about Total Fur Fighters. It's all under the Unused Elements. Some of the pictures are missing (where're the giant fish that are clearly conspiring to take over the world? Did they leave the world and take over a different world by any chance?)... and they're the ones with the text links rather than showing an image. And on the second page of that section... you have a Fluffmatch screenshot of what claims to be an earlier version of King Solomon's Fluff. But when I looked at it thoroughly, it just looks like a recolored version of the early The Fluff That Time Forgot. Because I know that room is supposed to be the green "lego" room with Juliette's telepoint (it's even there), and the other thing is that King Solomon's Fluff has no telepoints. Are you just mistaken? If my guess is correct, you do own an early screenshot of King Solomon's Fluff, but probably put the wrong screenshot or something.

If you did manage to read everything I rambled on about, thanks for taking the time out to hear me out. And as always, I'll do my best on this wikia whenever I find the time for it too.

Childemera (talk) 20:47, September 22, 2016 (UTC)

Cool, you got a Dreamcast emulator working! Do you know if it'll work for Windows 10? If so, can I see what it is? I want one for the future of when my Dreamcast will eventually break down.

Childemera (talk) 00:08, September 23, 2016 (UTC)

Actually, can you tell me what cheat device you used on nullDC? I remember that I tried using it on Windows 10, got Fur Fighters to run, but it was extremely buggy and it stopped working every time I attempted to launch the single player mode. Maybe if I can use it, I can play it on the emulator.

Sorry to bother you once again.

Childemera (talk) 02:31, September 23, 2016 (UTC)

Yeah, that would be great!

Childemera (talk) 20:21, September 23, 2016 (UTC)

Oh, where should I start...? OK, let's go with this one first...

Ahem. Anyway, about the enemies... Originally we were labeling the number of enemies in a level and splitting up the count sort of like #|# to distinguish between Fur Fighters and Fur Fighters: Viggo's Revenge. Then we agreed to use tables to list them by version. I DO know for a fact that some enemies will never respawn after being killed or some new ones will start spawning after every single time you reenter a level (i.e. the Chameleon in Chang's Nightmare doesn't appear the first time you visit The Bad Place, but it will every after revisit). So... should we use the old way of listing enemies to indicate that some enemies never spawn when fluffed or some just spawn when revisiting the level? The listing to the left will assume that you will encounter all enemies for the first time, and the listing to the right will assume that all enemies that never respawn are killed and that you're visiting for the second time (i.e. In New Quack City, the bear listing would be "18|10" because the first time, you can encounter 18 bears, but 8 of them will never respawn when killed, leaving 10 bears to encounter each time you come back, assuming you killed those 8). Oh, and also we might need to make an indicator that certain enemies spawn in the level after certain events are triggered (for instance, I was, for a long time, unaware that Foxes do spawn in Dinos Downstairs, but they appear in the dining room only after you explore the kitchen area).

Here's another thing. We both know well that some ammo/weapons/enemies are out of bounds (I remember hearing that out of bounds Brown Bear in Beaver Dam near the final elevator and being unnerved that I keep hearing him but never finding him... until I read on Total Fur Fighters). Should they go unlisted? For instance, Flamethrower is listed as a weapon in Dinos Upstairs, but it's out of bounds and unobtainable (I remember being excited to get one early so I can shoot it around and go wild with it, only to be disappointed when I scoured the whole place and couldn't find it)

I've taken to looking around Total Fur Fighters while at school (the district didn't block it, and it's the only thing I can find to entertain myself on my school laptop when I'm on the Internet) and I couldn't help but to notice your walkthrough section is a bit... incomplete. Most of the walkthroughs you've written are assuming that you own the earlier versions of the game. But anyway, thanks to Windows 10's Game Bar app, I've been recording myself doing runs on the levels for first-time visits (with Invulnerability turned on) so I can analyze levels for enemies/ammo/weapons that are obtained for the first time you visit the level in Viggo's Revenge (after I'm done with those I was going to revisit the levels to see what enemies don't respawn). If you want, I can give those to you for reference if you have no time to run through the game (though I may miss some ammo or Gold Tokens by mistake half the time). The only problem with them is that there're some lag here and there (oh man, Lower East Quack was a nightmare due to the snow animation) because emulation isn't perfect, sometimes I mess around a little (like bringing Tweek into God Machine Valley to make him Arm Wrestle and commit the crime of identity theft), and I have a lot of fail moments (like failing Proximity Alert 10 times because I have no clue what a PS2 controller looks like). But on the bright side, probably, is that I do know a handful of loopholes that may come up every once in a while, and for the most part, I act like as if I don't have Invulnerability turned on (maybe you can pick up a few of my strategies that way so new players can use). Now, if only I can get that Dreamcast emulator running...

Anyway, thanks for taking the time to hear me out.

Childemera (talk) 00:51, October 1, 2016 (UTC)

Nice! I can't wait to see that video. But in any case, I think I prattled too much (since I have a habit of typing 100 words per minute and I'm half not aware of how much I'm typing) because you didn't answer about the out of bound issue and the how the enemy count could change when you revisit a level or kill a certain enemy. So I'll keep this short and get straight to the point.

When dealing with the enemy count, should we use the old count listing ("#|#") when concerning enemies that spawn every revisit and when they never spawn after being killed? And should we list the out of bound stuffs or leave them unlisted?

Childemera (talk) 19:23, October 1, 2016 (UTC)

Hey,

There's a few more things I want to bring to your attention. First of all, on Total Fur Fighters, your prototype link appears to be broken on the homepage (I believe it's because the page name is supposed to be "furballs-prototype" rather than "furballs-prototypes").

And the other thing. Here's some evidence so you can get a clear view of what I'm talking about:

As you can see, it's that one hallway in Beaver Dam that goes towards the final area with the boat. As I go around that first corner of the hall, Bungalow is looking at something through the wall down there. Later in the same session I pass by as Juliette and she's also looking at the same spot as well. I have no clue as to what is it and I can't figure out how to check that area out (since I can't jump out of bounds like I can do in the Dreamcast version). I don't know if it's that Juliette telepoint that's already out of bounds (not sure if this area is close to the cement area), but we can say for sure that it's not the out of bounds Brown Bear, as I can't hear any bears as I'm passing by. When I was first recording this, I never noticed that they were both looking down there. Only when I rewatched it to take data did I notice that they were looking at that same spot. Whenever you can, can you check it out and see what it is? It could be another addition to your Out of Bounds section.

Speaking of out of bounds, remember that one Brown Bear in Lower East Quack across the river where Kathrine is sitting? Apparently you can still see him while you're on the bridge with the red trucks passing by. I can still shoot him with a Rocket Launcher, so yes, it's possible to kill him without having to go out of bounds as Tweek.

Childemera (talk) 20:11, October 8, 2016 (UTC)

Oh yeah, I just remembered... There are out of bounds bears in The V-100 (Viggo's Revenge). At least I believe it's bears, because my fighter can see them inside the ceiling, and after I clear the nearby area, I hear a bear's voice, but I can never find him. If I have to take a wild guess, I'd say it's more Brown Bears (they're everywhere, so I wouldn't be surprised if that was it), since I can't see what they are. I "saw" them the first time I went through The V-100 on my first run, but I disregarded it, since you know, it's out of bounds and you don't care (this was before I paid attention to your out of bounds section... yeah, I was really late to see it back then). To clarify the exact location of where they are, here's an animation of Chang looking at them before heading to the next room (a screenshot wouldn't exactly do, there're too many hallways that look like that):

This is just a small part of my recording of running through The V-100 to thoroughly check the level for enemies and ammo. From the way Chang's looking back and forth, I'd say there's at least two bears up there (unless there's something beside him, because I don't remember if I heard one or two voices at once). And that Telepoint in the background that you see for a brief second is Bungalow's. If this was at its normal quality then it would've been easy to see that it was his, but converting it to gif degraded it a bit. And in the last few frames, you can see me switching to that Heavy Machine Gun and getting ready to pounce on that unfortunate Polar Bear.

Hey,

I know I'm getting to you too quickly after pointing out the out of bounds bears, but there's something I want to ask. Right now, I'm attempting to program an ammo/enemy counter for Fur Fighters on Java. I'm going to use it when I rewatch my runs to count how many enemies and ammo are in the level (so that it would be a lot easier than just typing/writing it when you can just click a button to add or subtract one). Is it okay if I use the enemy model images on Total Fur Fighters for the program? It's your images, so... I don't want to use it without permission.

And if you do allow me to use the images, can you also give me the images of every single ammo model? (The ones we have here on wikia have backgrounds of the level, and I want just the model alone without any background)

If you really want, I can give you my counter program once I'm done, in case if you want something to use when you take down the data of all enemies and ammo in the level (whenever you have the time, that is).

Oh, and you do mind if you turn all the enemy/ammo count into charts rather than I do it? I don't know the difference in ammo and enemies in Dreamcast and PC, and I don't want to assume that they're exactly the same. I don't own the PC version, so I can't investigate it. Once you get each of those done, I can just throw down whatever data I have already collected. Childemera (talk) 22:07, October 15, 2016 (UTC)

Hey,

Alright, it's cool you put up a guide on the debug menu and all, but what if I can't even access the pause menu at all? On my Dreamcast emulator, it runs Fur Fighters but it can never load out any part of the game where you move around.

And welp, expect my PS2 information to be extremely slow now. I got hit with the notorious Megaglitch 2.0, so I'll have to run through the levels again and pick right back up where I left off (gg no re). The only thing I regret is losing my high scores in the Fur Fighter Village minigames. The only one I'll remember would be my Lander high score, as it went along with that glitch graphic screenshot I put on the wiki. Speaking of that glitch, it seems like it happens when you "start a new game", because I saw the glitch on your Cheat Selection video (take a close look at 2:22). But on the bright side, we can tell which game unlocks which cheat (some of the info of that is missing), now that I'll know to look next time. Now to make a mental note to make copies of the memory cards before they get corrupted so I don't have to manually run through everything again...

And more out of bounds things I didn't really talk about because you could actually see (and attack) them. Do you remember how a Brown Bear and a Crocodile spawn near the entrance to Cape Canardo after exploring the area enough? Well, in PS2, they accidentally spawn in the ceiling above the door, but their feet are sticking out, so you can kill them without them killing you. And there's this one Armadillo in the final room of VAB Building... he spawns beside the shuttle on the ground. But in PS2, he magically spawns inside of it. And being an Armadillo, you can't kill him. But here's one more I discovered sort of a while ago before I realized my data was corrupted (I load the game by save state, as when I turn it on it defaults to Spanish as the language. Not that it would matter much, since I know the gameplay so well and I know some Spanish, but it went to English once, and I wanted to keep it at English, so I use save state. As in result, I loaded it after it got corrupted, and I only noticed when I was unable to leave the level or save the game.). Apparently one of the crocodiles spawn inside one of the trees in the raining dome of Space Station Meer (I can't provide an image this time since my memory is corrupted and I can't go back there until 4 weeks later or so). I know for sure, because I can "see" him and I'm hearing phantom crocodile "growls" in the area. Like with that bear in The V-100, I "saw" it the first time and dismissed it and evidently forgot about it later until I went through the level again.

One more thing before I go. How do you want to send me the clean images of the ammo? And take your time on that, I can wait a long time before I turn my program into a functional jar file.

Childemera (talk) 22:02, October 19, 2016 (UTC)

I am using nullDC v1.0.4, on a Windows 10. I've seen a video that showed that it still worked on Windows 10, which is true, but now I'm starting to think it's the .cdi that is failing every time I attempt to load a level.

And I never tried accessing the debug menu on PS2. The emulator ran smoothly without it. I would probably have to use it, because now my game is permanently glitched so that the aim cursor is gone forever (I restarted the game and the emulator and changed memory cards and everything and it still wasn't there). I admit I can play without the aim cursor, except for one tiny problem: if I try aiming from a far distance, it'll be very difficult, considering that I'm using a keyboard rather than a joystick to turn around. It's either that the Iso jacked up real bad and I'll need a new one or I'm doomed to have no cursor. But by some odd coincidence, the megaglitch occurred literally right after I got Cheat Device, even though I didn't touch the emulator with it. The game ran real good for the past few months up until then.

And actually, I can still input the information on PS2 that I still have. Fortunately when my saves went corrupted, I managed to do a runthrough of Space Station Meer, which was the last level I needed to record so I can thoroughly search the level for ammo and enemies (I started from Dinos Downstairs because the idea of recording didn't come to me until then). But just don't expect me to have any more bizarre finds (like jumping off Upper East Quack to reach Kathrine without using the water supply) until I can get my vanished aim cursor resolved (I'm a bit afraid that rerunning through the adventure while that is still there will cause bugs in The Bad Place and The General's Lair). And as for the counter program I made, it's completely functional right now, it just looks kinda blah without the ammo images while the enemy images are there. So I can still write down the ammo and enemy count of each level, but I can't recall whether it was the Dreamcast or PS2 data we wrote down for some levels.

And just so you know, for the out of bounds Crocodile and Brown Bear in Cape Canardo, you'll only see them in the ceiling when you go through the solar system model room all the way to the VLF Facility entrance and back out that side door.

Oh, and one more thing before I completely forget for the nth time. I've noticed in Sternhauser's dancing games, they're the same patterns every single time. Should we add that as information?

Childemera (talk) 20:35, October 20, 2016 (UTC)