User talk:RomyPlays

I am glad to answer questions, if you have one!

Welcome
Hi there Fur Fighter fan, welcome to The Fur Fighters Wiki! Thanks for your edit to the User:RomyPlays page.

If there's anything I can do to help, or you'd like to know anything, please don't hesitate to leave a message on my talk page. Thanks again for your contributions. Keep Calm and Fluff on! Childemera (talk) 20:10, June 22, 2014 (UTC)

Hey! Not yet, but I'm hoping to have them uploaded sometime later this week! :D RadSpyro (talk) 00:14, June 23, 2014 (UTC)

Cool! I've always been interested in those pics. Looking closer at the bottom one, I'd really love to know what kind of level that was from. It looks like a very early Beaver Dam! RadSpyro (talk) 00:42, July 28, 2014 (UTC)

I'm waiting for the programmer to return from their holiday, so we can hopefully release a demo soon. The only snag is that the Telepoint code seems to be a bit broken, which we'd like to fix first! As for Haunstanton and Okinyawa, Sergeant Viggo is in the process of sketching up some concept art (since only Dinotopolis City has been worked on so far). I'll keep you updated! RadSpyro (talk) 13:57, July 31, 2014 (UTC)

Awesome! I really need to order those cables and try to double check the Dreamcast version! RadSpyro (talk) 18:36, August 8, 2014 (UTC)

I've seen that one too. It makes me wonder if that was what they were going to base Fur Fighters 2 around, since it was meant to be a prequel and involve aliens attacking... RadSpyro (talk) 20:38, August 8, 2014 (UTC)

Oh, I forgot to answer that! The storyline and levels have been confirmed, but any other ideas are good to go! RadSpyro (talk) 00:09, August 9, 2014 (UTC)

Haha, that's actually where I got those other screenshots from. But thanks! I found a few images I forgot to save. RadSpyro (talk) 21:01, August 9, 2014 (UTC)

It's really hard to tell, though you're right, it has a striking connection to the exit model, just with a different texture. In fact, that makes me wonder - That's the earliest prototype there is, and none of those models show a Telepoint, it's around that point where a Telepoint usually is - Could the exit model be the original telepoint? Just a theory for now. RadSpyro (talk) 13:00, August 10, 2014 (UTC)

We'll definitely take them into consideration! The only thing we wouldn't be able to add is Flint's backstory, since it would interfere with the storyline. The baby dinosaur one in particular gives me an idea, if our programmer can handle it! RadSpyro (talk) 00:31, August 12, 2014 (UTC)

We'll see what we can do! We still have a lot of work to do where graphics are concerned, since there's only a few of us working on them. RadSpyro (talk) 14:13, August 13, 2014 (UTC)

Unfortunately not - I might be able to find a way, but it would take me a lot longer than it would for PC/PS2. RadSpyro (talk) 20:44, August 20, 2014 (UTC)

I saw! The Rocket is very interesting in particular, since it's literally just a port from the PC game. You wouldn't think anything would be altered! RadSpyro (talk) 15:16, August 22, 2014 (UTC)

Yep, that one's up on TFF too - Only I've listed it under the wrong level (woops!). RadSpyro (talk) 17:13, August 22, 2014 (UTC)

If I'm not mistaken, they're technically already unmasked - The masks just never fall off. You could probably just replace the mask model with a blank model, it should show you their true face! RadSpyro (talk) 22:24, August 24, 2014 (UTC)

Cool idea! We're actually temporarily halting the game for a couple of months - We have someone onboard who might be able to code the game as a full-3D game instead of a 2D one! RadSpyro (talk) 22:59, August 27, 2014 (UTC)

Afraid not! I'm beginning to wonder if it's real, or if someone just used the PC version to switch one of the roaming critter models (which is easy to do). RadSpyro (talk) 11:30, September 8, 2014 (UTC)

Really? Wow! I haven't had that occur yet. I wonder what makes it act like that?

I've checked outside GMV, but I haven't come across any unused Rico Telepoints. It's possible that he was going to be there at one stage, or maybe the developers just put it in there to be on the safe side? Not sure, but it's still interesting! -RadSpyro  00:02, November 1, 2014 (UTC)

I was looking into that, but unfortunately based on how the PS2 discs are read it seems either impossible or very difficult to do (at least compared to how I usually do it). Sergeant Viggo was looking into hacking the Debug menu (which is apparently still present), so hopefully if he's successful we can use the free camera (if it's there) to have a peek around! -RadSpyro  22:54, November 4, 2014 (UTC)

As far as I'm aware I have all concept art that was ever posted online - I've heard there might be some mock up pics of the Gameboy version though, which I don't have. I still need to upload the others to TFF though! -RadSpyro  20:02, November 21, 2014 (UTC)

Funny enough, I'm actually moving around some pages right now, since there's a few vital pages that need some content (Hubworlds and levels) as well as some that take up too much bandwidth with how they're currently spread out! -RadSpyro  00:54, November 22, 2014 (UTC)

It's funny you should say that, back when the old Bizarre Creations' forums were around, some members proposed a game just like that. If I had access to the 3D game models, I could look into it. Otherwise the best I could do would be a sprite-edit of a game like the old Mario Kart games. -RadSpyro  00:45, December 7, 2014 (UTC)

Unfortunately, not much info! I only heard about it from one of the level developers when I asked him about removed levels and the like. I'm going to assume we would have had 'Saving Mai' if the world had gone through, because of the demo title for the boss (Saving Winnie). -RadSpyro  23:32, February 7, 2015 (UTC)

So far, I've found 16 that are exclusive to Viggo's Revenge. There's also a few more (such as Bungalow's Telepoint underneath the maze in Temple of Gloom) which can be found in most versions. I've been meaning to upload a quick video and the images onto TFF, but I keep forgetting. I'll hopefully get them uploaded tomorrow though! -RadSpyro  22:00, February 10, 2015 (UTC)

Thanks for the heads up - I'll get it fixed within the next few days! -RadSpyro  20:36, March 13, 2015 (UTC)

It has been a while, hasn't it? Nice to speak with you again!

And this is certainly a strange glitch! I have no idea what could cause it. I might have to look into this one! I've heard of similar oddities with VR, especially the missing boss battles. I guess we should add this to the glitch list for Viggo on Glass and Viggo's Revenge soon! -RadSpyro  12:55, May 7, 2015 (UTC)

Sadly no news yet! We've had to put it on temporary hold, since we can't find a background artist right now.

-RadSpyro  23:49, January 13, 2016 (UTC)

I use the PS2 emulator PCSX2 1.4.0. Here's the download link: http://www.emuparadise.me/Sony_Playstation_2_Emulators/Windows/PCSX2/472.

You have to find the bios for it, and you can find it here: http://www.theisozone.com/downloads/playstation/emulators/playstation-2-bios-pack/.

After you get everything, all you have to do is launch it. They'll ask you to set some defaults, but I just keep clicking next. Eventually you will get to where it'll ask you to give it the pathway for bios (in short, just look for wherever you stored the bios. Make sure you keep it there, because if you move it, you might have to do another search for it again.). The bios that came from the site I gave you should have multiple versions, so pick which one suits you best (since I'm an American, I chose the latest USA version).

Now you're on the last part. You need to have the Iso of the game you want to play. For me, I got the Fur Fighters: Viggo's Revenge Iso from here: http://www.emuparadise.me/Sony_Playstation_2_ISOs/Fur_Fighters_-_Viggo's_Revenge_(USA)_(En,Fr,De,Es)/150292 (there is a European version on the site as well, if you're looking for that one instead).

But anyway, after launching the emulator, go under "CDVD". Make sure "Iso" is checked, and then go under "Iso Selector". Obviously you wouldn't have an Iso saved under that menu yet, so look for the Iso you want to play. After that, go under "System" and click "Boot CDVD (full)". The game should launch.

And as usual, you can configure the controls under "Config > Controllers (PAD)". If you are using the default, you should be using LilyPad 0.11.0. The emulator will read player 1 controls from Pad 1, and you'll have to clear all if you want to set your own controls by clicking on the name of the PS2 controller button and then pressing on the keyboard/controller of what you want it to be. Most people would be quite annoyed to try to play the emulator without an actual controller due to the amount of buttons a PS2 controller has, but I was able to make do with a keyboard since I'm playing Fur Fighters on there (and making the controls somewhat similar to playing on a Dreamcast controller under the DINO 1 controls), so that wasn't a problem for me.

Another note is that the Fur Fighters Iso I use randomly picks language, as every time I launched it, it kept popping up in Spanish (although I know some Spanish, I just wanted it in English. But even if it happened to launch to something else, like French or Dutch, it's fine because I know the game too well so that language isn't a problem for me... but then again, the game itself is pretty self-explanatory.). I kept relaunching it until it popped up in English (and I use save states to ensure that it would always be in English every time I launched it).

Keep in mind that some computers can't run PCSX2. I once tried on my Windows 7, but it wouldn't work (but then again, I was using PCSX2 0.9.8 that time, so it might be different now). But I'm running it right now on a Windows 10, and it's working fine. The only problem I have with it is that it lags whenever there are too many animations on the screen (i.e. snowing in New Quack City). And the only other issue is that sometimes the voices malfunction at the beginning of a line (i.e. Roofus says "Where'd that come from then?" and you only hear "That come from then?", Viggo says "Report." and you hear "'Port."). But all those issues aside, the game is still playable.

Alright, that's everything I know about it. Good luck with it, if you're planning on getting it.

Childemera (talk) 20:09, July 9, 2016 (UTC)

Hi! I do have Mark Craig's email. I've been planning on asking him if he has ever considered doing a Kickstarter for Fur Fighters 2 in the future, or if he'd rather pursue other careers/games instead. When I do ask him, I'll be sure to ask your question, too! -RadSpyro  19:55, May 1, 2018 (UTC)