The Dancing Mini Games are side missions that Sergeant Sternhauser hosts in every hub (except the village and Viggo A Gogo). The point of the game is to memorize every move that Sternhauser does and repeat it. Making a mistake has Sternhauser mock you as he repeats the current pattern. If completed, Sternhauser will smash a nearby object of sorts and you will get a small reward such as Gold Tokens, Pet Yums, ammo, and sometimes even a new weapon.
Every minigame has the exact same five patterns in the same order every time you replay it based on location.
Locations[]
Hubworld | Level | Image | Reward | DC Patterns | PC/iOS Patterns | PS2 Patterns |
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New Quack City | World Quack Centre | Shotgunꜝ, Submachine Gun, Large Pet Yums, 4 Gold Tokensꜟ, 1 Large Shotgun Ammoꜟ |
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Beaver Power | Beaver Powerꜝ | 4 Energy Ammo, Plasma Blaster |
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N/A | ||
Beaver Power | Furry Forestꜟ | Auto Shotgun, 3 Large Shotgun Ammo | N/A | N/A |
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Cape Canardo | VAB Building | 4 Gold Tokens, 2 Thermal Ammo, Flame Gun |
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Dinotopolis | The Rumpus Room | 4 Gold Tokens |
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Anatat Tatanatat | Anatat Tatanatat | Flame Gun, Plasma Beamer, Shotgun, Rocket Launcher |
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ꜝ Excluding Viggo's Revenge
ꜟ Viggo's Revenge only
Trivia[]
- Rarely when playing, sometimes the screen suddenly shifts to the regular Fur Fighter view mode, which makes the game significantly harder. You can also walk away, but if you happen to press any buttons after Sternhauser is done, you will fly all the way over to the spot, regardless of how far away you are. However, if you run away far enough, the game will assume that you're not playing it, and you will not be dragged back forcibly. Also, if that happens, you cannot redo the game until you leave the map and come back.
- Beaver Power is the only hub to have two different versions for its dancing mini game.