Key Items are items which allow you to progress through the game in some form.
Technically, these items split into "Items" and "Key Items"; regular Items are only available within the level they're obtained while Key Items carry over to other maps and are exclusively for opening new hubs. All items have icons visible in the pause menu while in possession.
This can include gaining access to Hubworlds, Gold Tokens and babies.
Key Items List[]
Hub | Level | Item Icon | Item | Item Type | Obtained... | Used for... |
---|---|---|---|---|---|---|
Fur Fighter Village | Hub | Subway Token | Key Item | at the beginning of the game | unlocking New Quack City | |
Undermill | after basics (DC) | |||||
New Quack City | Hub | Entry Permit | after saving Gwynth | unlocking Beaver Power | ||
World Quack Centre | Plug x4 | Standard | in the pool room | flooding the pool, to access open vent | ||
Lower East Quack | Dime | by winning the Hoops minigame | taxi ride across draw bridge | |||
Quackenheim Museum | Coat Stub | by dropping wheeled shelf from second floor | rescuing Alexander after destroying the Status to Continuous Forms of Uniqueness in Time | |||
Exhibition Key | by connecting magnetized meterorites | opening the exhibit room, to rescue Xuan | ||||
Beaver Power | Hub | Degree in Astrophysics | Key Item | after saving Juanita | unlocking Cape Canardo | |
Furry Forest (VR only) | Detonator Handle | Standard | by lighting all four lanterns to drive the fireflies away from the Boss Beaver | blasting a cliff open, to rescue Jenny | ||
Engine Part x2 | by
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operating boats, | ||||
Compound Factions | Starter Handle | from the back of the first machine | operating the second machine, to rescue Mary | |||
Set Square | inside the explosives warehouse | getting a Safety Certificate from a Boss Beaver | ||||
Safety Certificate | from a Boss Beaver after returning his Set Square | getting past the gate to Storage Compound A | ||||
God Machine Valley | Union Pass | by winning the Arm wrestle minigame | halting God of Crushers, to rescue Barrie | |||
Cape Canardo | Hub | Bull Whip | Key Item | after saving Claude | unlocking Anatat Tatanatat | |
VAB Building | Toast | Standard | reflecting a beam into the toaster | getting past the Security Guard Duck | ||
Unformatted Floppy Disk | from the shuttle after docking it onto the transporter | formatting it with the supercomputer | ||||
Formatted Floppy Disk | from the supercomputer after formatting | opening the transporter cockpit, to rescue Bonnie, Gregory and Jeremy | ||||
VLF Facility | Four Leafed Clover | from the swamp, inside the hydroponic dome | encouraging the Astronaut Ducks, to get past the bus gate | |||
Lucky Rabbit's Foot | after escaping the shuttle launch after rescuing Sophie | |||||
Lucky Elastic Band | by destroying the Scientist Duck's invention | |||||
Space Station Meer | Oxygen Bottle x4 | opening the depressurized room, to rescue Kylie and Edward | ||||
Print Out | in the telescope room, after looking at the notes | opening a sealed room, to rescue Josie | ||||
Dinotopolis | Hub | Fedora | Key Item | after saving Esmerelda | unlocking Anatat Tatanatat | |
Dinos Upstairs | Battery | Standard | on the Dinos boy's bed after destroying the box with a toy tank | having a miniature God of Drilling create a hole into the aquarium, to rescue Esteban | ||
Anatat Tatanatat | Jungle of Despair | Raft Sail | on Robinson's island | finishing Robinson's raft, to rescue Howard | ||
Raft Rudder | in a water cave near Robinson's island | |||||
Fragrant Orchid | in the Elephant Graveyard | for the Witch Doctor Beetle's potion, to rescue Ling | ||||
Ancient Skull | within a hidden island temple, where Pippa is located | |||||
Beetle x3 |
| |||||
Temple of Gloom | Silver Mold | past the molding room | creating the Silver Key in the molding room | |||
Silver Key | from the molding room after placing the Silver Mold | opening the silver door to the Temple Maze | ||||
Idol | within the Temple Maze | replacing the Sandbag behind the gold door | ||||
Gold Mold | creating the Gold Key in the molding room | |||||
Gold Key | from the molding room after placing the Gold Mold | opening the gold door within the Temple Maze | ||||
Sandbag | behind the gold door within the Temple Maze, after placing the Idol | keeping the door to the windy opening, before the silver door, open | ||||
Spanner Mold | above the crushing ceiling behind the gold door | creating the Spanner in the molding room | ||||
Spanner | from the molding room after placing the Spanner Mold | locking the stairs near the start, to create a shortcut | ||||
The Bad Place | Key to Nowhere | from the Bad Beaver after lighting all 4 torches to draw the Imps away | opening the Door to Nowhere | |||
Dynamite x2 | in Roofus's nightmare, inside buildings |
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Viggo A Gogo | H.M.S. Viggolina | Stateroom Key | at the top of the carrier | opening the stateroom, to access Friendly Fire Lock Codes | ||
Friendly Fire Lock Codes | inside the stateroom | unlocking a cannon to destroy 3 aircraft | ||||
The V-100 | First Mate's Key | before/after winning the Sonar Steering minigame | unlocking the safe on the bridge | |||
Captain's Key | after winning the Proximity Alert minigame | |||||
Torpedo Launch Codes | after opening the safe on the bridge | launching a torpedo, completing the level | ||||
Secret Island |
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stopping the countdown inside the cage |
For the category of individual items, including unused ones, go here.